Tuesday 14 January 2014

Real Gaming in virtual reality



The Oculus Rift goggles have brought virtual reality (VR) back into the gaming world. The latest prototypes have a diagonal and a horizontal viewing angle of 110- and 90-degrees respectively. The position sensor calculates head movements of the user with a frequency of 1,000Hz. This minimises the delay in image buildup, thus saving gamers from feeling dizzy. The release of the retail version is planned for the end of 2014 and is equipped with features such as a Full HD resolution, refresh rates of 90 to 120Hz and more.
At the time of writing, development kits along with the prototypes have already been distributed to game developers so that they can tune their products to the VR goggles. Apart from that, there will be drivers that optimise a series of games for Oculus Rift like VorpX for Windows. This driver makes 89 old games such as Need for Speed work with the Oculus Rift.

The success of Oculus Rift has attracted Sony’s attention and it is planning to have a VR goggle for its PlayStation 4. The initial internal tests are allegedly in progress at the moment. From the technological point of view, there is nothing that should stop the execution of these goggles; after all Sony already produces 3D goggles such as the HMZ-T3W  . In addition to gaming consoles from Sony and Microsoft, a gaming-PC will also be seen in living rooms in the new year. Valve, who operates the largest online service for PC games, Steam, will be releasing its own platform that runs on the Linux-based Steam OS. To ensure that games run without jerking on large displays, Valve has already published hardware specifications for its Steam machines and even developed a Gamepad.




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